AI Insights · Timothy · July 2024
Top 5 Slime Games Performance in New Zealand Q2 2024
Discover the performance trends of the top 5 slime games on a unified platform in New Zealand during Q2 2024, including downloads, revenue, and active user data.
The second quarter of 2024 saw notable activity among the top 5 slime games in New Zealand, with varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insightful metrics for these apps, revealing their market performance on a unified platform.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced fluctuating weekly downloads, peaking at 356 in the week of May 20, and saw a steady decline towards the end of June, ending at 131. Weekly revenue showed a generally upward trend, starting at around $281 in early April and peaking at $336 in mid-June. Active users remained relatively stable, with a slight dip in June, ending the quarter with 1.0K users.
World of Slime Simulator Games from Solid Apps INC displayed an impressive surge in downloads, particularly in early June, reaching 711 before stabilizing around the 200 mark. Revenue saw significant growth, peaking at $140 in mid-June. The app had a declining trend in active users, starting with 485 in early June and dropping to 178 by the end of the month.
Bruno - My Super Slime Pet by Dramaton LTD started strong with 818 downloads in late April but saw a reduction towards June, ending at 141. Revenue showed a positive trend, peaking at $68 in late June. Active users remained high, peaking at 2.7K in late April and slightly decreasing to 2.2K by the end of June.
Super Slime - Black Hole Game from Supercent, Inc. had a strong performance in downloads, with a peak of 786 in late April and maintaining around the 400-500 range through June. Revenue showed a decline, peaking at $82 in early April and dropping to $4 by the end of June. Active users peaked at 3.0K in late May but saw a decline to 1.9K by the end of June.
Fluid Simulation by Pavel Dobryakov had modest download numbers, peaking at 41 in mid-June. Revenue was minimal, with occasional peaks, the highest being $65 in early June. Active users peaked at 102 in early April and remained steady, ending the quarter with 89.
For more detailed insights and trends, visit Sensor Tower.